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Patch Notes
Melee AD Fighters face major trade offs when considering this item against building other more durability focused items.
Last year, we adjusted Axiom Arc to have a higher base refund on its ultimate effect with less scaling. We think this was a mistake.
One of the standout items for the season so far, we continue to feel it overlaps with Lichbane a bit too much.
Hubris cost buffs put it in line with a lot of other 1st slot lethality items, but in its current state feels like it's crowding out other options.
We're looking to give more starting item options to auto attack-focused champions. Doran's Bow offers a high risk, high reward fantasy.
We wanted to give more starting item options to champions who want to stack resistances.
In addition to new starting items, we're adding new boots to the game that provide omnivamp.
Granted when you obtain Shardholder.
We've been unhappy with Shiv sitting as a pure waveclear first item purchase for a while now. This new version of Shiv allows on-hit builds to apply their effects to multiple enemies at once.
Voltaic Cyclosword brings some cool Energized options to AD casters, but we think we can make it even broader by allowing it to open up the strict auto-attack gate.
We feel that Opportunity has always overlapped a bit too much with Youmuu's.
In the past, Staff's unique effect granted ability haste, and then we changed that to move speed, and then we removed the move speed. We are re-adding the ability haste.
Similar to the reason we removed Opportunity, Trailblazer is sitting between two other tanky mobility options.
Previously, Comet was given a cooldown refund mechanic for damage over time and sustained damage casters. Now that Deathfire Touch exists, Comet no longer needs it.
Hail of Blades has become an extremely niche keystone that gives an eye popping amount of attack speed and basically nothing else. We're shifting some of the attack speed power budget into a new bonus damage effect.
Damage over time and sustained damage casters don't have a keystone made specifically for them. This gap has previously been partially covered by other keystones like Comet and Aery, but we're re-adding Deathfire Touch.
Since Stormraider's Surge asks the user to commit to dealing a lot of damage and generally ends up having its input scale well over game time, it is able to support much of the same pattern as Phase Rush in a healthier and more exciting way.
Phase Rush has historically been a problematic rune for enabling some champions to subvert intended early lane gameplay.